- December 2018
- November 2018
- October 2018
- September 2018
- August 2018
- July 2018
- June 2018
- May 2018
- April 2018
- March 2018
- February 2018
- January 2018
- December 2017
- November 2017
- October 2017
- September 2017
- August 2017
- July 2017
- June 2017
- May 2017
- April 2017
- March 2017
- February 2017
- January 2017
- December 2016
- November 2016
- October 2016
- September 2016
Monthly Archives: August 2018
Whether or not you personally like the concept of the AirPod Bluetooth headphones is irrelevant, as an Apple product one thing is certain: all the cool kids want them. That also means that plenty of overseas manufacturers are pumping out janky clones for a fraction of the price for those who are more about the Apple look than the Apple price tag. Are they any good? No, of course not. But that doesn’t mean you can’t do something interesting with them.
[Igor Kromin] took apart a pair of fake AirPods and was predictably underwhelmed. So much so that he didn’t …read more
For many of us, being given a big old DIP ROM from nearly thirty years ago and being told to retrieve its contents would be a straightforward enough task. We’d simply do what we would have done in the 1980s, and hook up its address lines to a set of ports, pull its chip select line high, and harvest what came out of the data lines for each address.
But imagine for a minute that an old-fashioned parallel ROM is a component you aren’t familiar with, as [Brad Dettmer] did with the ROM from a SNES Zelda cartridge. We’ve seen …read more
Kids spend too much time in front of a screen these days. They also won’t get off my lawn, and music today is just a bunch of static. They don’t respect their elders, either. While kids today are terrible, we can fix that first problem — sitting in front of a screen all day. For his Hackaday Prize entry, [Donovan] has created a device that optimizes screen time to reduce sensory overload. It’s the Optimote, the combination of a remote control and biofeedback.
The idea behind the Optimote is to actually to reduce stimulation when watching something on a screen. …read more
There’s an interesting side effect of creating a popular piece of science fiction: if you wait long enough, say 30 or 40 years, there’s a good chance that somebody will manage to knock that pesky “fiction” bit off the end. That’s how we got flip phones that looked like the communicators from Star Trek, and rockets that come in for a landing on a tail of flame. Admittedly it’s a trick that doesn’t always work, but we’re not in the business of betting against sufficiently obsessed nerds either.
Coming in right on schedule 32 years after the release of …read more
As regular readers will know, here at Hackaday we are great enthusiasts for the PCB as an art form. On a special level of their own in that arena are the Boldport kits from [Saar Drimer], superlative objets d’art that are beautifully presented and a joy to build.
The trouble some people find with some of their Boldport kits though is that they are just too good. What can you do with them, when getting too busy with hacking them would despoil their beauty? [Paul Gallagher] has the answer in one case, he’s used not one kit but two of …read more
When it was launched in 2013, the BladeRF was one of the most powerful of the new generation of Software Defined Radios. Now, Nuand, the producers of the BladeRF are looking to up the ante again with the BladeRF 2.0 Micro. This new version has a huge list of changes and improvements, including a more bad-ass FPGA processor and support for receiving and transmitting from 47 MHz all the way up to 6 GHz, with 2x MIMO support and an impressive 56 Mhz of bandwidth. It also retains backwards compatibility with the original BladeRF, meaning that any software written to …read more
The NES was one of the flagship consoles of the glorious era that was the 1980s. Many of the most popular games on the platform involved some sort of adventure through scrolling screens — Metroid, Super Mario, and Zelda all used this common technique. For many games, keeping track of the map was a huge chore and meant mapping by hand on graph paper or using the screenshots published in Nintendo Power magazine. These day’s there’s a better way. [Daniel] set out to automatically map these huge two-dimensional worlds, developing software he calls WideNES to do it.
WideNES is an …read more
Several years ago, a company called Neurosky came out with an interesting chipset meant to be put in an EEG headset. This chipset would track your brainwaves, do some fancy math, and output a few numbers based on the Delta, Gamma, Alpha, and Beta waves in your brain. Of course, the senseable thing to do with this technology would be to put it in a Star Wars-branded toy where you pretend to be a Jedi. All was good with the world, and a few people hacked these Jedi Mind Trainers for some interesting builds.
But the Neurosky chip was still …read more
If you’re the kind of person who likes small and cheap Linux devices, you’re definitely alive in the perfect moment in history. It seems as if every few months we’ve got another tiny Linux board competing for our pocket change, all desperate to try to dethrone the Raspberry Pi which has already set the price bar exceptionally high (or low, as the case may be). We’ve even started to see these Linux boards work their way into appropriately cheap laptops, though so far none have really made that great of an impression.
But thanks to the efforts of Blue Systems …read more
If you use Linux and its associated tools on the desktop or on a Raspberry Pi, or on a server, you probably have used the command line. Some people love it and some people hate it. However, many of us have been using Linux for years and sometimes Unix before that, and we tend to use the same old tried-and-true tools. [Remy Sharp] had a recent post talking about how he had created aliases to replace those old tools with great modern replacements and it is definitely worth a read.
We’ll be honest, when we first saw the post we …read more