Category Archives: animation

Use a Drill to Power Your Flipbooks

[WolfCat] of Wolfcatworkshop is creating a hand-animated split-flap animation. But what do you use to test your animation once it’s on the split-flaps? Well, to test it out, [WolfCat] used a drill to give it motion. DoodlersAnonymous has some pics and an interview with [WolfCat] about his animation and there are some pictures on his Instagram page.

Technically, what [WolfCat] wanted to make is a “mutoscope,” a hand-cranked precursor to the movie projector that had its heyday in the late 19th and early 20th century. Originally installed in penny arcades and the like, mutoscopes were single-viewer apparatus. The viewer cranks …read more

Continue reading

Posted in animation, cordless drill, flipbook, hand-drawn, hardware, split flap | Leave a comment

Sense Hat Comes Alive

Remember the Raspberry Pi Sense Hat? Originally designed for a mission to the International Space Station, the board has quite a few sensors onboard as well as an 8×8 RGB LED matrix. What can you do with an 8×8 screen? You might be surprised if you use [Ethan’s] Python Sense Hat animation library. You can get the full visual effect in the video below.

The code uses an array to represent the screen, which isn’t a big deal since there are only 64 elements. Turning on a particular element to animate, say, a pong puck, isn’t hard with or without …read more

Continue reading

Posted in animation, Raspberry Pi, RGB LED, sense hat | Leave a comment

Neural Networks Walk Better Than Humans for Game Animation

Modern day video games have come a long way from Mario the plumber hopping across the screen. Incredibly intricate environments of games today are part of the lure for new gamers and this experience is brought to life by the characters interacting with the scene. However the illusion of the virtual world is disrupted by unnatural movements of the figures in performing actions such as turning around suddenly or climbing a hill.

To remedy the abrupt movements, [Daniel Holden et. al] recently published a paper (PDF) and a video showing a method to greatly improve the real-time character control mechanism. …read more

Continue reading

Posted in 3d graphics, ai, animation, artificial intelligence, computer graphics, Computer Hacks, neural networks, video game animation, videogames | Leave a comment