Category Archives: atari

Hackaday Links: June 11, 2017

PCB art is getting better and better every year. This year, though, is knocking it out of the park. In March, [Andrew Sowa] turned me into money. More recently, [Trammell Hudson] has explored the layers of OSH Park soldermask and silk to create a masterpiece. Now, we’re moving up to full-blown art. [Blake Ramsdell] worked with OSH Park to create a full panel of art in gold, fiberglass, soldermask, and silkscreen. It’s 22×16 inches, and it’s fantastic.

There’s an independent Hackaday meetup going down in Hong Kong this week. The subject of the meetup will be vacuum systems for electron …read more

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Posted in atari, documentary, EEVblog, Fusion 360, Hackaday Columns, Hackaday links, hong kong, meetup, oshpark, pcb art | Leave a comment

Atari Now Runs Java, Thankfully Doesn’t Require Constant Updates

Java Grinder is a tool that compiles Java programs to run on platforms like microcontrollers and consoles, by outputting native assembly code and using APIs to work with custom hardware like bespoke graphics and sound chips. Amongst other hardware, Java Grinder supports the Commodore 64, which uses a variant of the 6502 CPU. [Michael Kohn] realized the Atari 2600 shares this processor, and figured he’d get started on making Java Grinder work with the Atari by expanding on the C64 work done by [Joe Davisson]. Together, they brought Java to the Atari 2600 and made a game along the way. …read more

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Posted in atari, atari 2600, c64, classic hacks, code, commodore 64, java, java grinder, JIT | Leave a comment