Category Archives: emulation

Circuit-Level Game Boy: Upping Emulation Ante By Simulating Every Cycle

Usually when writing emulation software for a system like the Game Boy, one makes sure to take as many shortcuts as possible in order to reduce the resources required for the emulation. This has however the unfortunate side-effect that it reduces the overall accuracy of the emulation and with it …read more

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Posted in emulation, fpga, game boy, hdl, nintendo, Nintendo Game Boy Hacks, simulator | Leave a comment

A Weather Station Fit For A PDP-11

The Digital Equipment Corp. PDP-11/70 is a masterpiece of Cold War-era industrial design. This microcomputer was the size of one or two modern server racks depending on configuration, and the front panel, loaded up with blinkenlights, was clad in a beautiful rose and magenta color scheme. The switches — the …read more

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Posted in BSD, classic hacks, emulation, PiDP, Raspberry Pi, SIMH | Leave a comment

Playing Pokemon On A CRT Thanks to A Powerful Microcontroller

Microcontrollers come in a broad swathe of capabilities these days. There are the venerable 8-bit micros that have been around forever and valiantly crunch away, all the way up to modern 32-bit powerhouses with advanced peripherals and huge amounts of RAM and ROM. If you’re blinking a few LEDs or …read more

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Posted in emulation, emulator, game boy, nintendo, Nintendo Game Boy Hacks, stm32 | Leave a comment

FPGA Emulates a PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into …read more

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Posted in emulation, fpga, MiSTER, PDP-1, phosphor, pong, retrocomputing, spacewar, Terasic DE10-Nano, verilog | Leave a comment

Arduino Provides Hands-Free Focus for Digital Inspection Scope

With surface-mount technology pushing the size of components ever smaller, even the most eagle-eyed among us needs some kind of optical assistance to do PCB work. Lots of microscopes have digital cameras too, which can be a big help – unless the camera fights you.

Faced with a camera whose idea of autofocus targets on didn’t quite coincide with his, [Scott M. Baker] took matters into his own hands – foot, actually – by replacing mouse inputs to the camera with an outboard controller. His particular camera’s autofocus can be turned off, but only via mouse clicks on the camera’s …read more

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Posted in arduino pro micro, camera, Eakins, emulation, focus, footswitch, gui, inspection, microscope, optics, tool hacks | Leave a comment

Metroid, Zelda, and Castelvania Auto-Mapped with NES Emulation & Heuristics

The NES was one of the flagship consoles of the glorious era that was the 1980s. Many of the most popular games on the platform involved some sort of adventure through scrolling screens — Metroid, Super Mario, and Zelda all used this common technique. For many games, keeping track of the map was a huge chore and meant mapping by hand on graph paper or using the screenshots published in Nintendo Power magazine. These day’s there’s a better way. [Daniel] set out to automatically map these huge two-dimensional worlds, developing software he calls WideNES to do it.

WideNES is an …read more

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Posted in emulation, emulator, nes, nintendo, nintendo hacks, software hacks | Leave a comment