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Category Archives: Games
Videogames have always existed in a weird place between high art and cutting-edge technology. Their consumer-facing nature has always forced them to be both eye-catching and affordable, while remaining tasteful enough to sit on retail shelves (both physical and digital). Running in real-time is a necessity, so it’s not as if game creators are able to pre-render the incredibly complex visuals found in feature films. These pieces of software constantly ride the line between exploiting the hardware of the future while supporting the past where their true user base resides. Each pixel formed and every polygon assembled comes at the …read more
A few months ago, [Shank] built what will almost certainly go down in history as the world’s smallest portable Nintendo Wii. As it turns out, the Wii motherboard is home to a lot of unnecessary hardware, and with a careful hand and an eye for detail, it’s possible to physically cut it down to a much smaller unit; allowing this particularly tenacious hacker to put an actual Wii, along with everything else required to make it portable, into an Altoids tin.
As you might expect, between the cramped controls, comically short battery life, and the fact that the whole thing …read more
Metal is many things. A material hard and coarse in nature that by forging it in fire becomes sharp enough to cut through anything in its path. The music that bares its namesake is equally cutting and exudes an unyielding attitude that seeks to separate the posers from the true acolytes. Metal is the sentiment of not blindly following the rules, a path less taken to the darker side of the street. In videogame form, there is nothing more metal than Doom.
The creators of Doom, id Software, were always hellbent on changing the perception of PC gaming in the …read more
The only question we have about [mitxela]’s DIY vector graphics game console is: Why did he wait five years to tell the world about it?
Judging by the projects we’ve seen before, from his tiny LED earrings to cramming a MIDI synthesizer into both a DIN plug and later a USB plug, [mitxela] likes a challenge. And while those projects were underway, the game console you’ll see in the video below was sitting on the shelf, hidden away from the world. That’s a shame, because this is quite a build.
Using a CRT oscilloscope in X-Y mode as a vector …read more
We’re not allowed to have TV here in the Hackaday Wonder Bunker, but occasionally we’ll pool together the bandwidth credits they pay us in and gather ’round the old 3.5 inch TFT LCD to watch whatever Netflix assures us is 93% to our liking. That’s how we found out they’ve made a show based on, of all things, one of the Castlevania games for the NES. We wanted to play the game to understand the backstory, but since it hails from the era of gaming where primitive graphics had to be supplemented with soul-crushing difficulty, we didn’t get very …read more
PC gamers have the benefit of the mouse and keyboard, which are highly flexible when it comes to input devices for gaming. What’s more, the freedom of the platform means that it’s easy to whip up whatever mad controller you can dream of to best suit the games you’re playing. Enter [Tom Tilley] with the aptly-named Hipster Game Controller.
Yes, this is a controller made out of a coffee grinder. The hand-crank setup makes it perfect for imitating the game board in that puzzle classic, Bust-A-Move. [Tom] interfaces the controller in a perfectly hacky way – the scroll wheel from …read more
If you still have a Commodore 64 and it’s gathering dust, don’t sell it to a collector on eBay just yet. There’s still some homebrew game development happening from a small group of programmers dedicated to this classic system. The latest is a Portal-like game from [Jamie Fuller] which looks like a blast.
The Commodore doesn’t have quite the same specs of a Playstation, but that’s no reason to skip playing this version. It has the same style of puzzles where the player will need to shoot portals and manipulate objects in order to get to the goals. GLaDOS even …read more
Before computer games had all these fancy graphics, text based games were a very popular genre. Rather than move a character on the screen, you’d type out commands for your player in sentence form which the game would interpret; decades before the “cloud” language processing technology that the likes of Amazon and Google currently use to power their virtual assistants. In some ways the genre was ahead of its time, but it didn’t survive the graphical revolution for home computers. Of course, these games still have some diehard fans out there.
[Dan The Geek] is one such fan. He loves …read more
We don’t see that many PSP hacks around these parts, perhaps because the system never attained the same sort of generational following that Nintendo’s Game Boy line obtained during its heyday. Which is a shame, as it’s really a rather nice system with plenty of hacking potential. Its big size makes it a bit easier to graft new hardware into, the controls are great, and there’s no shortage of them on the second-hand market.
Hopefully, projects like this incredible “PiSP” from [Drygol] will inspire more hackers to take a second look at Sony’s valiant attempt at dethroning Nintendo as the …read more
We all know the drill when buying a digital oscilloscope: buy the most hackable model. Some choose to void the warranty right away and access features for which the manufacturer has kindly provided all the hardware and software but has disabled through licensing. Few of us choose to tap into the underlying embedded OS, though, which seems a shame.
When [Jason Gin]’s scope started giving him hints about its true nature, he decided to find a way in. The result? An oscilloscope with a Windows desktop that plays Doom. The instrument is a Keysight DSOX1102G which [Jason] won during …read more