Category Archives: games

Neural Networks Using Doom Level Creator Like It’s 1993

Readers of a certain vintage will remember the glee of building your own levels for DOOM. There was something magical about carefully crafting a level and then dialing up your friends for a death match session on the new map. Now computers scientists are getting in on that fun in a new way. Researchers from Politecnico di Milano are using artificial intelligence to create new levels for the classic DOOM shooter (PDF whitepaper).

While procedural level generation has been around for decades, recent advances in machine learning to generate game content (usually levels) are different because they don’t use a …read more

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Posted in ai, artificial intelligence, artificial neural network, doom, games, neural net, neural network, video game, video games | Leave a comment

NeoPixel Game Rewards Button Mashing

Who has the fastest thumbs at Maker Faire UK? That’s the question [wellsey1972] sought to answer when he created this simple game using little more than two NeoPixel rings, two chunky arcade buttons, and a Trinket.

The idea is simple: each button push lights up one NeoPixel. The first one to fill up their ring is the winner, and is treated to a ring of flashing green lights. The loser, of course, gets flashing red. Both controllers are hard-wired to a box containing a Trinket, a custom PCB with pull-up resistors, and two sets of solderless terminals. [wellsey1972] smartly re-purposed …read more

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Posted in games, led hacks, neopixel, neopixel ring | Leave a comment

Crawling a Dungeon, 64 Pixels at a Time

The trend in video games is toward not being able to differentiate them from live-action theatrical releases, and games studios are getting hard to tell from movie studios. But quality graphics don’t always translate into quality gameplay, and a lot can be accomplished with minimalist graphics. Turn the clock back a few decades and think about the quarters sucked up by classics like Pac-Man, Space Invaders, and even Pong if you have any doubts about that.

But even Pong had more than 64 pixels to work with, which is why this dungeon-crawler game on an 8×8 RGB matrix is so …read more

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Posted in 74hc595, arduino, Battle, dungeon crawler, game, games, led hacks, mob, rgb | Leave a comment

Circuit-Sword Delivers Retro Justice

You can’t search for “retro gaming” without hitting a plethora of single board computers attached to all manner of controls, batteries, etc. Often these projects have an emphasis on functionality above all else but [Kite]’s Circuit-Sword is different. The Circuit-Sword is the heart of a RaspberryPi-based retro gaming machine with an enviable level of fit and finish.

Fundamentally the Circuit-Sword is a single board computer built around a Raspberry Pi Compute Module 3. We don’t see many projects which use a Compute Module instead of the full Pi, but here it is a perfect choice allowing [Kite] to useful peripherals …read more

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Posted in Compute Module 3, gameboy, gameboy mod, games, gaming, handhelds hacks, portable raspberry pi, Raspberry Pi, Raspberry Pi 3, retro gaming | Leave a comment

How Provably Loaded Dice Lead to Unprovable Cheating

Here’s a really interesting writeup by [Mike] that has two parts. He shows that not only is it possible to load wooden dice by placing them in a dish of water, but that when using these dice to get an unfair advantage in Settlers of Catan, observation of dice rolls within the game is insufficient to prove that the cheating is taking place.

[Mike] first proves that his pair of loaded dice do indeed result in a higher chance of totals above seven being rolled. He then shows how this knowledge can be exploited by a Settlers of Catan …read more

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Posted in analysis, CHEATING, games, loaded dice, misc hacks, p-value, settlers of catan, statistics | Leave a comment

Simulating Snakes and Ladders for Fun, Not Profit

A great many of you will remember the game of Snakes and Ladders from your youth. It’s a simple game, which one grows to realise involves absolutely no skill – it’s purely the luck of the dice. [Alex Laratro] noticed that without player decisions to effect the outcome, the game was thus a prime candidate for simulation. 

[Alex] wanted to dive into the question of “Who is winning a game of Snakes and Ladders?” at any given point in the gameplay. A common approach would be to state “whoever is in front”, but the ladders might have something to say …read more

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Posted in board game, board games, boardgame, classic hacks, game theory, games, markov chains, maths, snakes and ladders | Leave a comment

33C3: Works for Me

The Chaos Communication Congress (CCC) is the largest German hacker convention by a wide margin, and it’s now in its thirty-third year, hence 33C3. The Congress is a techno-utopian-anarchist-rave with a social conscience and a strong underpinning of straight-up hacking. In short, there’s something for everyone, and that’s partly because a CCC is like a hacker Rorschach test: everyone brings what they want to the CCC, figuratively and literally. Somehow the contributions of 12,000 people all hang together, more or less. The first “C” does stand for chaos, after all.

What brings these disparate types to Hamburg are the intersections …read more

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Posted in ccc, chaos communication congress, conference, cons, Featured, games, Hackerspaces | Leave a comment

Controlling a Game Room with Amazon Echo

If there are two things we love here at Hackaday, it’s games and automating mundane tasks by adding a lot of electronics and voice control. A game room is, therefore, the perfect sandbox for projects that get us excited in all of the right ways. Liberty Games, a UK-based games room company, already had a really impressive game room (as you might expect). They’ve just posted an awesome build log showcasing how they went about automating mundane game room tasks by adding a lot of electronics and voice control.

There were four tasks that Liberty Games wanted to be able …read more

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Posted in amazon, arcade, echo, games, home entertainment hacks, Raspberry Pi | Leave a comment

Ultra-Polished, Handmade Settlers of Catan Redux

[Fuzzy Wobble] and [Amy Wang]’s Deep Space Settlers project is a one-of-a-kind re-invention of the popular board game Settlers of Catan, and showcases the polished results that are possible with the fabrication tools and methods available in many workshops and hackerspaces today. We reached out to the makers for some of the fabrication details, which they were happy to share.

(For those of you who are familiar with the game, technically this is a remake and slight evolution of the Seafarers expansion to the base Settlers of Catan game. A few rule changes were made, but it is mostly a …read more

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Posted in board game, games, laser cut, laser engraving, laser etching, misc hacks, settlers of catan | Leave a comment