Category Archives: HTC Vive

Alan Yates: Why Valve’s Lighthouse Can’t Work

[Alan Yates] is a hacker’s engineer. His job at Valve has been to help them figure out the hardware that makes virtual reality (VR) a real reality. And he invented a device that’s clever enough that it really should work, but difficult enough that it wasn’t straightforward how to make it work.

In his presentation at the Hackaday Supercon 2016, he walked us through all of the design and engineering challenges that were eventually conquered in getting the Lighthouse to market. We’re still a bit overwhelmed by the conceptual elegance of the device, so it’s nice to have the behind-the-scenes …read more

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Posted in alan yates, cons, Engineering, Hackaday Columns, HTC Vive, lighthouse, valve, Virtual Reality, Vive | Leave a comment

Revealed: Homebrew Controller Working in Steam VR

[Florian] has been putting a lot of work into VR controllers that can be used without interfering with a regular mouse + keyboard combination, and his most recent work has opened the door to successfully emulating a Vive VR controller in Steam VR. He uses Arduino-based custom hardware on the hand, a Leap Motion controller, and fuses the data in software.

We’ve seen [Florian]’s work before in successfully combining a Leap Motion with additional hardware sensors. The idea is to compensate for the fact that the Leap Motion sensor is not very good at detecting some types of movement, such …read more

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Posted in arduino, Arduino Hacks, custom controller, diy, how-to, HTC Vive, IMU, Magic Leap, rotation sensor, Steam VR, SteamVR, Virtual Reality, vr | Leave a comment