Category Archives: mario

Playing Mario on an Oscilliscope

Any display can be connected to a microcontroller and used as a display if you know the protocol to use and have enough power in your micro. Sometimes, an odd display is used just “because it’s there.” This seems to be the case for Reddit user [phckopper], who has used a STM32 and a PS2 joystick to play a version of a Mario game on an oscilloscope.

There’s not many technical details but [phckopper] lets us know that the rendering is done using the SPI on the STM, transferred via DMA, which is synchronized to two saw-tooth waves that are …read more

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Posted in hardware, mario, Microcontrollers, nintendo hacks, oscilloscope, stm32 | Leave a comment