Category Archives: museum

Help Save Some Of Australia’s Computer History From The Bulldozers

When multiple tipsters write in to tell us about a story, we can tell it’s an important one. This morning we’ve received word that the holding warehouse of the Australian Computer Museum Society in the Sydney suburb of Villawood is to be imminently demolished, and they urgently need to save the artifacts contained within it. They need Aussies with spare storage capacity of decent size to help them keep and store the collection, and they only have a few days during which to do so.

The ever-effusive Dave from EEVblog has posted a video in which he takes a tour, …read more

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Fail of the Week: Museum Buttons

Museum exhibits are difficult to make, and they’re always breaking down; especially the interactive ones. This is a combination of budget, building a one-off, and the incredibly harsh abuse they take from children.

My first exhibit is an interactive laser show that turns waveforms from music into laser patterns, and different types of music have very different patterns. I knew from talking to the museum staff that industrial buttons were a necessity, but it turns out that industrial buttons are made under the assumption that tiny creatures won’t be constantly mashing, twisting, and (ew ew ew) licking the buttons. After …read more

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Review: Centre For Computing History

With almost everything that contains a shred of automation relying on a microcontroller these days, it’s likely that you will own hundreds of microprocessors beside the obvious ones in your laptop or phone. Computing devices large and small have become such a part of the fabric of our lives that we cease to see them, the devices and machines they serve just work, and we get on with our lives.

It is sometimes easy to forget then how recent an innovation they are.  If you were born in the 1960s for example, computers would probably have been something spoken in …read more

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Huge Interactive Crossword

Give kids some responsible and challenging tasks, and you’d be surprised at the results. The “Anything Goes” exhibit at the National Museum in Warsaw was aimed as a museological and educational experiment. A group of 69 children aged 6–14 was divided into teams responsible for preparing the main temporary exhibition at the museum. Over six months, they worked on preparing the exhibition during weekly four-hour meetings. They prepared scripts, provided ideas for multimedia presentations, and curated almost 300 works for display. One of those was [Robert Mordzon]’s Giant Interactive Crossword.

The build is in two parts. The letter tiles, which …read more

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