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Category Archives: neural networks
Artificial intelligence (AI) is undergoing somewhat of a renaissance in the last few years. There’s been plenty of research into neural networks and other technologies, often based around teaching an AI system to achieve certain goals or targets. However, this method of training is fraught with danger, because just like in the movies – the computer doesn’t always play fair.
It’s often very much a case of the AI doing exactly what it’s told, rather than exactly what you intended. Like a devious child who will gladly go to bed in the literal sense, but will not actually sleep, …read more
Ever since Google’s Deep Dream results were made public several years ago, there has been major interest in the application of AI and neural network technologies to artistic endeavors. [Helena Sarin] has been experimenting in just this field, exploring the possibilities of collaborating with the ghost in the machine.
The work is centered around the use of Generative Adversarial Networks, or GANs. [Helena] describes using a GAN to create artworks as a sort of game. An apprentice attempts to create new works in the style of their established master, while a critic attempts to determine whether the artworks are created …read more
Scientists don’t know exactly what fast radio bursts (FRBs) are. What they do know is that they come from a long way away. In fact, one that occurs regularly comes from a galaxy 3 billion light years away. They could form from neutron stars or they could be extraterrestrials phoning home. The other thing is — thanks to machine learning — we now know about a lot more of them. You can see a video from Berkeley, below. and find more technical information, raw data, and [Danielle Futselaar’s] killer project graphic seen above from at their site.
The first FRB …read more
The good people at MIT’s Computer Science and Artificial Intelligence Laboratory [CSAIL] have found a way of tricking Google’s InceptionV3 image classifier into seeing a rifle where there actually is a turtle. This is achieved by presenting the classifier with what is called ‘adversary examples’.
Adversary examples are a proven concept for 2D stills. In 2014 [Goodfellow], [Shlens] and [Szegedy] added imperceptible noise to the image of a panda that from then on was classified as gibbon. This method relies on the image being undisturbed and can be overcome by zooming, blurring or rotating the image.
The applicability for real …read more
In case you didn’t make it to the ISCA (International Society for Computers and their Applications) session this year, you might be interested in a presentation by [Joel Emer] an MIT professor and scientist for NVIDIA. Along with another MIT professor and two PhD students ([Vivienne Sze], [Yu-Hsin Chen], and [Tien-Ju Yang]), [Emer’s] presentation covers hardware architectures for deep neural networks.
The presentation covers the background on deep neural networks and basic theory. Then it progresses to deep learning specifics. One interesting graph shows how neural networks are getting better at identifying objects in images every year and as of …read more
What if every time you learned something new, you forgot a little of what you knew before? That sort of overwriting doesn’t happen in the human brain, but it does in artificial neural networks. It’s appropriately called catastrophic forgetting. So why are neural networks so successful despite this? How does this affect the future of things like self-driving cars? Just what limit does this put on what neural networks will be able to do, and what’s being done about it?
The way a neural network stores knowledge is by setting the values of weights (the lines in between the neurons …read more
Things have gotten freaky. A few years ago, Google showed us that neural networks’ dreams are the stuff of nightmares, but more recently we’ve seen them used for giving game character movements that are indistinguishable from that of humans, for creating photorealistic images given only textual descriptions, for providing vision for self-driving cars, and for much more.
Being able to do all this well, and in some cases better than humans, is a recent development. Creating photorealistic images is only a few months old. So how did all this come about?
Perceptrons: The 40s, 50s And 60s
We begin in …read more
Modern day video games have come a long way from Mario the plumber hopping across the screen. Incredibly intricate environments of games today are part of the lure for new gamers and this experience is brought to life by the characters interacting with the scene. However the illusion of the virtual world is disrupted by unnatural movements of the figures in performing actions such as turning around suddenly or climbing a hill.
To remedy the abrupt movements, [Daniel Holden et. al] recently published a paper (PDF) and a video showing a method to greatly improve the real-time character control mechanism. …read more
Released in 1998, the Game Boy camera was perhaps the first digital camera many young hackers got their hands on. Around the time Sony Mavica cameras were shoving VGA resolution pictures onto floppy drives, the Game Boy camera was snapping 256×224 resolution pictures and displaying them on a 190×144 resolution display. The picture quality was terrible, but [Roland Meertens] recently had an idea. Why not use neural networks to turn these Game Boy Camera pictures into photorealistic images?
Neural networks, deep learning, machine learning, or whatever other buzzwords we’re using require training data. In this case, the training data would …read more