Category Archives: nintendo

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Playing NES Games On An Industrial EL Display

Modern consoles are fun, but there are certain charms to retro gear that keep hackers entertained to this day. The original NES is a particularly ripe ground for projects, being one of the most popular consoles of its era. [kevtris] is one such Nintendo hacker, and decided to get NES …read more

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Posted in EL display, electroluminescence, electroluminescent, electroluminescent display, nes, nintendo, Nintendo Entertainment System, nintendo hacks | Leave a comment

ESP32 Adds Bluetooth to GameCube Controllers

While it might not be the most traditional design, there’s no debating that Nintendo created something truly special when they unleashed the GameCube controller on an unsuspecting world back in 2001. Hardcore fans are still using the controller to this day with current-generation Nintendo consoles, and there’s considerable interest in …read more

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Posted in 2019 Hackaday Prize, bluetooth, ESP32, gamecube, nintendo, nintendo hacks | Leave a comment

A Chandelier Guaranteed To Make Some Retro Game Hardware Collectors Wince

If there’s one thing our community is good at, it’s re-imagining redundant old hardware, particularly in the field of classic gaming consoles and their peripherals. Dead consoles have become new ones, Powergloves have ventured into virtual reality, and light guns, well, they’ve become novelty light fittings.

The [JJGames] Nintendo light …read more

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Posted in chandelier, home hacks, nes, NES lightgun, nintendo, nintendo hacks | Leave a comment

Circuit-Level Game Boy: Upping Emulation Ante By Simulating Every Cycle

Usually when writing emulation software for a system like the Game Boy, one makes sure to take as many shortcuts as possible in order to reduce the resources required for the emulation. This has however the unfortunate side-effect that it reduces the overall accuracy of the emulation and with it …read more

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Posted in emulation, fpga, game boy, hdl, nintendo, Nintendo Game Boy Hacks, simulator | Leave a comment

Manufacturing SimCity For The NES

Late last year, news broke of impossibly rare artifact from the age of the Nintendo Entertainment System. SimCity was the classic simulation game for PC and just about every other console, and it was written for the NES but never released. Now one guy finally got around to digging out …read more

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Posted in nes, nintendo, nintendo hacks, SimCity | Leave a comment

Playing Pokemon On A CRT Thanks to A Powerful Microcontroller

Microcontrollers come in a broad swathe of capabilities these days. There are the venerable 8-bit micros that have been around forever and valiantly crunch away, all the way up to modern 32-bit powerhouses with advanced peripherals and huge amounts of RAM and ROM. If you’re blinking a few LEDs or …read more

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Posted in emulation, emulator, game boy, nintendo, Nintendo Game Boy Hacks, stm32 | Leave a comment

Nintendo 64 Homebrew Via Game Shark

The Nintendo 64 is a classic console now, and much loved, despite losing in commercial stakes to the dominating PlayStation from Sony. It’s one that doesn’t always get as much attention in the homebrew and hacker scene, compared to platforms like the NES and Game Boy. This means the tools required to work with the console aren’t as well-known. However, there’s a remarkably easy way to load homebrew on to the Nintendo 64, if you’ve got the right hardware.

To pull this off, you’ll need a N64 Gameshark, particularly a version higher than 3.0. These included a parallel port and …read more

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Posted in game shark, homebrew, n64, nintendo, nintendo 64, nintendo hacks | Leave a comment

New Game, Old Ways: Cramming an NES Game into 40 kB

Why would anyone bother to create new content for a console system that’s staring down its 40th birthday? Perhaps just for the challenge of fitting a game into 40 kilobytes of storage.

That at least seems to be the motivation behind [Morphcat Games] pending release of Micro Mages, a new game for the Nintendo Entertainment System console that takes its inspiration from Super Mario Bros. The interesting bit here is how they managed to stuff so much content into so little space. The video below goes into great detail on that, and it’s a fascinating lesson in optimization. …read more

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Posted in 6502, assembly, boss, game, minimization, nes, nintendo, nintendo hacks, optimization, rom, sprite | Leave a comment

Pokemon Cries And How They Work

If you grew up watching the Pokémon TV series, you’d naturally be familiar with the cries of all your favourite Pocket Monsters. Most of the creatures in the anime tend to say their own name, over and over again. Pour one out for the legions of parents who, upon hearing a distant “PIKA PIKA!”,  still involuntarily twitch to this day.

However, the games differ heavily in this area. Generation I of Pokémon was released on the Game Boy, which simply didn’t have the sound capabilities to deliver full bitstream audio. Instead, sounds were synthesized for the various Pokémon based on …read more

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Posted in nintendo, nintendo hacks, pokemon, reverse engineering | Leave a comment

Use Your Game Boy As A Wireless Controller

Like many retro favourites, the Game Boy is in no way dead — development continues apace through its many fans.But what about the hardware side? This is a particularly interesting one: [Alex] wondered if a Game Boy could be readily used as a wireless controller. Set out to make it happen, the final product is a game cartridge that makes the classic handheld a wireless controller.

It’s achieved quite elegantly, with a custom cartridge used to turn the Game Boy into a controller while requiring no modification to the handheld. The cartridge contains a flash chip to store the ROM, …read more

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Posted in game boy, nintendo, Nintendo Game Boy, Nintendo Game Boy Hacks, nintendo hacks, nRF24L01+, wireless | Leave a comment