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Category Archives: retro
Metal is many things. A material hard and coarse in nature that by forging it in fire becomes sharp enough to cut through anything in its path. The music that bares its namesake is equally cutting and exudes an unyielding attitude that seeks to separate the posers from the true acolytes. Metal is the sentiment of not blindly following the rules, a path less taken to the darker side of the street. In videogame form, there is nothing more metal than Doom.
The creators of Doom, id Software, were always hellbent on changing the perception of PC gaming in the …read more
If you still have a Commodore 64 and it’s gathering dust, don’t sell it to a collector on eBay just yet. There’s still some homebrew game development happening from a small group of programmers dedicated to this classic system. The latest is a Portal-like game from [Jamie Fuller] which looks like a blast.
The Commodore doesn’t have quite the same specs of a Playstation, but that’s no reason to skip playing this version. It has the same style of puzzles where the player will need to shoot portals and manipulate objects in order to get to the goals. GLaDOS even …read more
Retro hardware is getting harder and harder to come by, with accessories such as joysticks and mice dropping out of the market the fastest. So if your old machine needs a new joystick, you may find yourself whipping it up yourself. While you’re at it, you might as well have some fun as [Tom Tilley] did when he built a C-64 joystick inside a replica disk drive case for his rare SX-64 luggable.
Anyone who remembers the amount of desk space the classic Commodore 1541 disk drive occupied might wonder why someone would want such an enormous base for a …read more
We have to admit that this retasked retro phone wins on style points alone. The fact that it’s filled with so much functionality is icing on the cake.
The way [SuperKris] describes his build sounds like a classic case of feature creep. Version 1 was to be a simple doorbell, but [SuperKris] would soon learn that one does not simply replace an existing bell with a phone and get results. He did some research and found that the ringer inside the bakelite beauty needs much more voltage than the standard doorbell transformer supplies, so he designed a little H-bridge circuit …read more
Not only is the Super Nintendo an all-around great platform, both during its prime in the 90s and now during the nostalgia craze, but its relative simplicity compared to modern systems makes it a lot more accessible from a computer science point-of-view. That means that we can get some in-depth discussion on how the Super Nintendo actually does what it does, and understand most of it, like this video from [Retro Game Mechanics Explained] which goes into an incredible amount of detail on the mechanics of the SNES’s memory system.
Two of the interesting memory systems the SNES uses are …read more
LEDs weren’t always an easy solution to displays and indicators. The fine folks at [Industrial Alchemy] shared pictures of a device that shows what kind of effort and cost went into making a high brightness bar graph display in the 70s, back when LEDs were both expensive and not particularly bright. There are no strange materials or methods involved in making the display daylight-readable, but it’s a peek at how solving problems we take for granted today sometimes took a lot of expense and effort.
The display is a row of 28 small incandescent bulbs, mounted in a PCB and …read more
If you haven’t noticed, CRTs are getting hard to find. You can’t get them in Goodwill, because thrift stores don’t take giant tube TVs anymore. You can’t find them on the curb set out for the trash man, because they won’t pick them up. It’s hard to find them on eBay, because no one wants to ship them. That’s a shame, because the best way to enjoy old retrocomputers and game systems is with a CRT with RGB input. If you don’t already have one, the best you can hope for is an old CRT with a composite input.
But …read more
In the world of retro gaming, when using emulators and non-native hardware it’s pretty common to use whatever USB controller happens to be available. This allows us to get a nostalgic look while using a configurable controller. One thing that isn’t as common is using the original hardware while still finding a way to adapt a modern controller to an old console. This is exactly what you need though, when you’re retro gaming on a platform with notoriously terrible controllers.
[Scott] enjoys his Atari 5200 but the non-centering and generically terrible joystick wasn’t well received even in the early 80s …read more
Way back in the 1980s, in the heyday of the personal computer revolution, Texas Instruments were one of the major players. The TI-99/4A was one of their more popular machines, selling 2.8 million units after an epic price war with the Commodore VIC-20. However once it had been discontinued, fans were left wanting more from the platform. Years later, that led [Fabrice] to produce the TI(ny), his take on an upgraded, more integrated TI-99/4A (Google Translate link).
Having spent many years working on these machines, [Fabrice] was very familiar with the official TI schematics – regarding both their proper use …read more
If you’re desperate for a sense of nostalgia for video games of yore but don’t want to shell out the big bucks for an NES classic, you can always grab a single arcade-style game that’ll plug straight into your TV. Of course it’s no longer 1980, and playing Space Invaders or Asteroids can get old after a while. When that happens, just replace the internals for an upgraded retro Atari 2600 with all the games from that system instead of just one.
As expected for something that has to fit in such a tiny package, this upgrade is based on …read more