Category Archives: snes

That Game Cartridge Isn’t As Straightforward As You’d Think

Classic games consoles played their games from cartridges, plastic bricks that held a PCB with the game code on it ready to be run by the console hardware. You might therefore expect them to be an easy prospect for emulation, given that the code can be extracted from whatever ROM …read more

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Adding A Co-Processor To Help SNES Games With Slowdown

The Super Nintendo port of Gradius III is notable for being close to the arcade original, with its large, bright and colorful graphics. However, due to the limitation of the console’s hardware, the port is also well known for having constant slowdowns during gameplay, particularly during later sections. [Vitor] hacked …read more

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Overclocking In An SNES Emulator

The bsnes emulator has a new overclocking mode to eliminate slowdowns in SNES games while keeping the gameplay speed accurate. We’re emulating old SNES hardware on modern machines that are vastly more powerful. Eliminating slowdowns should be trivial, right? For an emulator such as bsnes, which is written to achieve …read more

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Creative Limitation And The Super Nintendo Sound Chips

The Super Nintendo recently experienced a surge in popularity, either from a combination of nostalgic 30-somethings recreating their childhoods, or because Nintendo released a “classic” version of this nearly-perfect video game system. Or a combination of both. But what made the system worthy of being remembered at all? With only …read more

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Posted in art, dac, donkey kong, memory, music, retro, retrocomputing, snes, sound, super nintendo, video game | Leave a comment

SNES Mode 7 Gets An HD Upgrade

Emulating SNES games hits us right in the nostalgic feels, but playing SNES games on an 1920×1080 monitor is a painful reminder of the limitations of SNES hardware. [DerKoun] felt the same consternation, and decided to do something about it. He realized that some SNES games have much higher resolution …read more

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Memory Mapping Methods in the Super Nintendo

Not only is the Super Nintendo an all-around great platform, both during its prime in the 90s and now during the nostalgia craze, but its relative simplicity compared to modern systems makes it a lot more accessible from a computer science point-of-view. That means that we can get some in-depth discussion on how the Super Nintendo actually does what it does, and understand most of it, like this video from [Retro Game Mechanics Explained] which goes into an incredible amount of detail on the mechanics of the SNES’s memory system.

Two of the interesting memory systems the SNES uses are …read more

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Listen To A Song Made From Custom Nintendo LABO Waveform Cards

[Hunter Irving] has been busy with the Nintendo LABO’s piano for the Nintendo Switch. In particular he’s been very busy creating his own custom waveform cards, which greatly expands the capabilities of the hackable cardboard contraption. If this sounds familiar, it’s because we covered his original method of creating 3D printed waveform cards that are compatible with the piano, but he’s taken his work further since then. Not only has he created new and more complex cards by sampling instruments from Super Nintendo games, he’s even experimented with cards based on vowel sounds in an effort to see just how …read more

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Posted in I LIKE YOU, Labo, music, musical hacks, nintendo, nintendo hacks, Nintento LABO, piano, reverse engineering, snes, The Hackaday Prize, waveform, waveform card | Leave a comment

Adding Bluetooth to Original SNES Controllers

There’s a bunch of companies selling wireless Super Nintendo style controllers out there. You can go on Amazon and get any number of modern pads that at least kinda-sorta look like what came with Nintendo’s legendary 1990’s game console. They’ve got all kinds of bells and whistles, Bluetooth, USB-C, analog sticks, etc. But none of them are legitimate SNES controllers, and for some people that’s just not good enough.

[sjm4306] is one of those people. He wanted to add Bluetooth and some other modern niceties to a legitimate first-party SNES controller, so he picked up a broken one off of …read more

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Posted in atmega328p, bluetooth, classic hacks, controller, Games, hc-05, i2c, light pipe, nintendo hacks, snes | Leave a comment

Dumping A Zelda SNES ROM, And Learning A Few Things Along The Way

For many of us, being given a big old DIP ROM from nearly thirty years ago and being told to retrieve its contents would be a straightforward enough task. We’d simply do what we would have done in the 1980s, and hook up its address lines to a set of ports, pull its chip select line high, and harvest what came out of the data lines for each address.

But imagine for a minute that an old-fashioned parallel ROM is a component you aren’t familiar with, as [Brad Dettmer] did with the ROM from a SNES Zelda cartridge. We’ve seen …read more

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PC in an SNES Case is a Weirdly Perfect Fit

For better or for worse, a considerable number of the projects we’ve seen here at Hackaday can be accurately summarized as: “Raspberry Pi put into something.” Which is hardly a surprise, the Pi is so tiny that it perfectly lends itself to getting grafted into unsuspecting pieces of consumer tech. But we see far fewer projects that manage to do the same trick with proper x86 PC hardware, but that’s not much of a surprise either given how much larger a motherboard and its components are.

So this PC built into a Super Nintendo case by [NoshBar] is something …read more

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