Category Archives: valve

Peek at the Off-Ear Speaker Prototypes for Valve’s VR

The Valve Index VR headset incorporates a number of innovations, one of which is the distinctive off-ear speakers instead of headphones or earbuds. [Emily Ridgway] of Valve shared the design and evolution of this unusual system in a deep dive into the elements of the Index headset. [Emily] explains exactly …read more

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Posted in audio, BMR, deep dive, design, Engineering, hardware, home entertainment hacks, off-ear, prototyping, sound design, speakers, valve, Virtual Reality, vr | Leave a comment

Finely Machined Valve Controls Miniature RC Hydraulics

Hydraulic components are the industrial power transmission version of LEGO. Pumps, cylinders, valves – pretty much everything is standardized, and fitting out a working system is a matter of picking the right parts and just plumbing everything together. That’s fine if you want to build an excavator or a dump …read more

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Posted in cylinder, hydraulics, machining, misc hacks, proportional, rotary, spool, valve | Leave a comment

Everything You Probably Didn’t Know About FOV In HMDs

VR headsets have been seeing new life for a few years now, and when it comes to head-mounted displays, the field of view (FOV) is one of the specs everyone’s keen to discover. Valve Software have published a highly technical yet accessibly-presented document that explains why Field of View (FOV) …read more

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Posted in Field of view, FOV, hmd, optics, valve, valve index, Virtual Reality, vr | Leave a comment

EF50: the Tube that Changed Everything

From today’s perspective, vacuum tubes are pretty low tech. But for a while they were the pinnacle of high tech, and heavy research followed the promise shown by early vacuum tubes in transmission and computing. Indeed, as time progressed, tubes became very sophisticated and difficult to manufacture. After all, they were as ubiquitous as ICs are today, so it is hardly surprising that they got a lot of R&D.

Prior to 1938, for example, tubes were built as if they were light bulbs. As the demands on them grew more sophisticated, the traditional light bulb design wasn’t sufficient. For one, …read more

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Posted in bbc, ef50, Hackaday Columns, history, pye, radar, tube, valve, wireless hacks | Leave a comment

Let No Eyebrow Go Unsinged With A Wrist-Mounted Flamethrower

We’ll say it just once, and right up front: wrist-mounted flamethrowers are a bad idea. An itchy nose and a brief moment of forgetfulness while sporting one of these would make for a Really Bad Day. That said, this flaming gauntlet of doom looks like a lot of fun.

We’ve got to hand it to [Steve Hernandez] – he put a lot of work into the Flame-O-Tron 9000. Building on his prior art in the field, [Steve] went a bit further with this design. The principle is the same – butane plus spark equals fun – but the guts of …read more

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Posted in butane, fire bender, flamethrower, hadouken, high voltage, solenoid, valve, weapons hacks, wearable hacks, wrist mounted | Leave a comment

Battery-Powered Watering Timer Converted to Solar on the Cheap

Watering the garden or the lawn is one of those springtime chores that is way more appealing early in the season than later. As the growing season grinds along, a chore that seemed life-giving and satisfying becomes, well, just another chore, and plants often suffer for it.

Automating the watering task can be as simple as buying a little electronic timer valve that turns on the flow at the appointed times. [A1ronzo] converted his water hose timer to solar power. Most such timers are very similar, with a solenoid-operated pilot valve in line with the water supply and an electronic …read more

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Posted in home hacks, irrigation, lipo, pv, solar, solenoid, timer, valve, watering | Leave a comment

Portal Ported To the Apple II

[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.

The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to …read more

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Posted in port, portal, retro, valve | Leave a comment

Alan Yates: Why Valve’s Lighthouse Can’t Work

[Alan Yates] is a hacker’s engineer. His job at Valve has been to help them figure out the hardware that makes virtual reality (VR) a real reality. And he invented a device that’s clever enough that it really should work, but difficult enough that it wasn’t straightforward how to make it work.

In his presentation at the Hackaday Supercon 2016, he walked us through all of the design and engineering challenges that were eventually conquered in getting the Lighthouse to market. We’re still a bit overwhelmed by the conceptual elegance of the device, so it’s nice to have the behind-the-scenes …read more

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Posted in HTC Vive, lighthouse, valve, Virtual Reality, Vive | Leave a comment