Category Archives: vr

Tricking The Brain Into Seeing Boosted Contrast in Stereo Imagery

Last year a team of researchers published a paper detailing a method of boosting visual contrast and image quality in stereoscopic displays. The method is called Dichoptic Contrast Enhancement (DiCE) and works by showing each eye a slightly different version of an image, tricking the brain into fusing the two …read more

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Posted in contrast, real-time, science, sensory trickery, tone mapping, unity, video hacks, Virtual Reality, vr | Leave a comment

A Pair of CRTs Drive This Virtual Reality Headset

With the benefit of decades of advances in miniaturization, looking back at the devices of yore can be entertaining. Take camcorders; did we really walk around with these massive devices resting on our shoulders just to record the family trip to Disneyworld? We did, but even if those days are …read more

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Posted in accelerometer, camcorder, cathode ray tube, crt, hdmi, LM303DLHC, video hacks, Virtual Reality, vr | Leave a comment

Building a Limitless VR Desktop

[Gabor Horvath] thinks even two monitors is too little space to really lay out his windows properly. That’s why he’s building a VR Desktop straight out of our deepest cyberpunk fantasies.

The software runs on Windows and Android at the moment. The user can put up multiple windows in a …read more

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Posted in 2019 Hackaday Prize, desktop, Prelimutens, The Hackaday Prize, Virtual Reality, vr | Leave a comment

Ask Hackaday: Is Anyone Sad Phone VR is Dead?

It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached …read more

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Posted in Ask Hackaday, daydream, gear vr, google carboard, Hackaday Columns, headset, Original Art, Quest, Rift, smartphone, Virtual Reality, Vive, vr | Leave a comment

Everything You Probably Didn’t Know About FOV In HMDs

VR headsets have been seeing new life for a few years now, and when it comes to head-mounted displays, the field of view (FOV) is one of the specs everyone’s keen to discover. Valve Software have published a highly technical yet accessibly-presented document that explains why Field of View (FOV) …read more

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Posted in Field of view, FOV, hmd, optics, valve, valve index, Virtual Reality, vr | Leave a comment

Open Source Headset With Inside-Out Tracking, Video Passthrough

The folks behind the Atmos Extended Reality (XR) headset want to provide improved accessibility with an open ecosystem, and they aim to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a …read more

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Posted in ar, Atmos, computer hacks, developer kit, Extended reality, eye tracking, hand tracking, head tracking, inside out tracking, Virtual Reality, vr, wearable hacks, XR | Leave a comment

Leap Motion’s Project North Star Gets Hardware

It’s been more than a year since we first heard about Leap Motion’s new, Open Source augmented reality headset. The first time around, we were surprised: the headset featured dual 1600×1440 LCDs, 120 Hz refresh rate, 100 degree FOV, and the entire thing would cost under $100 (in volume), with everything, from firmware to mechanical design released under Open licenses. Needless to say, that’s easier said than done. Now it seems Leap Motion is releasing files for various components and a full-scale release might be coming sooner than we think.

Leap Motion first made a name for themselves with the …read more

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Posted in ar, augmented reality, Leap motion, project north star, Virtual Reality, vr | Leave a comment

N64 Emulated in VR Makes Hyrule go 3D

The Nintendo 64 had some groundbreaking and popular 3D games, and [Avaer Kazmer] felt it was only right to tamper with things just enough to trick an emulator into playing Ocarina of Time in VR, complete with stereoscopic 3D. The result is more than just running an emulator on a simulated screen in virtual reality; the software correctly renders a slightly different perspective of the world of Hyrule to each eye in order to really make the 3D pop in a way the original never could, and make it playable with VR controllers in the process. The VR emulator solution …read more

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Posted in emukit, exokit, Games, mixed reality, n64, nintendo, nintendo hacks, ocarina of time, Virtual Reality, Vive, vr | Leave a comment

Redirected Walking in VR done via Exploit of Eyeballs

[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods …read more

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Posted in saccade, science, Virtual Reality, vr | Leave a comment

Firefox Reality, A Browser For VR Devices

The browser you are reading this page in will be an exceptionally powerful piece of software, with features and APIs undreamed of by the developers of its early-1990s ancestors such as NCSA Mosaic. For all that though, it will very probably be visually a descendant of those early browsers, a window for displaying two-dimensional web pages.

Some of this may be about to change, as in recognition of the place virtual reality devices are making for themselves, Mozilla have released Firefox Reality, in their words “a new web browser designed from the ground up for stand-alone virtual and augmented …read more

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Posted in internet hacks, mozilla, news, Virtual Reality, vr, web browser | Leave a comment