Category Archives: vr

DIYing a VR Headset For Cheap

VR has been developing rapidly over the past decade, but headsets and associated equipment remain expensive. Without a killer app, the technology has yet to become ubiquitous in homes around the world. Wanting to experiment without a huge investment, [jamesvdberg] whipped up a low-cost headset for under $100 USD.

The …read more

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Posted in Virtual Reality, vr, vr headset | Leave a comment

Peek at the Off-Ear Speaker Prototypes for Valve’s VR

The Valve Index VR headset incorporates a number of innovations, one of which is the distinctive off-ear speakers instead of headphones or earbuds. [Emily Ridgway] of Valve shared the design and evolution of this unusual system in a deep dive into the elements of the Index headset. [Emily] explains exactly …read more

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Posted in audio, BMR, deep dive, design, Engineering, hardware, home entertainment hacks, off-ear, prototyping, sound design, speakers, valve, Virtual Reality, vr | Leave a comment

Esper Makes Virtual Reality From Live Reality

There’s a scene in Bladerunner where Deckard puts a photograph in a magical machine that lets him zoom and enhance without limit, and even see around obstacles. In today’s climate, this is starting to seem more plausible, what with all the cameras everywhere. [Jasper van Loenen] explores this concept in …read more

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Posted in art, ESP32, ESP32 camera, Virtual Reality, vr | Leave a comment

Building Cameras For The Immersive Future

Thus far, the vast majority of human photographic output has been two-dimensional. 3D displays have come and gone in various forms over the years, but as technology progresses, we’re beginning to see more and more immersive display technologies. Of course, to use these displays requires content, and capturing that content …read more

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Posted in 2019 Hackaday Superconference, 3d camera, ar, augmented reality, cons, digital cameras hacks, Hackaday Supercon, Hackaday SuperConference, Virtual Reality, vr | Leave a comment

Tricking The Brain Into Seeing Boosted Contrast in Stereo Imagery

Last year a team of researchers published a paper detailing a method of boosting visual contrast and image quality in stereoscopic displays. The method is called Dichoptic Contrast Enhancement (DiCE) and works by showing each eye a slightly different version of an image, tricking the brain into fusing the two …read more

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Posted in contrast, real-time, science, sensory trickery, tone mapping, unity, video hacks, Virtual Reality, vr | Leave a comment

A Pair of CRTs Drive This Virtual Reality Headset

With the benefit of decades of advances in miniaturization, looking back at the devices of yore can be entertaining. Take camcorders; did we really walk around with these massive devices resting on our shoulders just to record the family trip to Disneyworld? We did, but even if those days are …read more

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Posted in accelerometer, camcorder, cathode ray tube, crt, hdmi, LM303DLHC, video hacks, Virtual Reality, vr | Leave a comment

Building a Limitless VR Desktop

[Gabor Horvath] thinks even two monitors is too little space to really lay out his windows properly. That’s why he’s building a VR Desktop straight out of our deepest cyberpunk fantasies.

The software runs on Windows and Android at the moment. The user can put up multiple windows in a …read more

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Posted in 2019 Hackaday Prize, desktop, Prelimutens, The Hackaday Prize, Virtual Reality, vr | Leave a comment

Ask Hackaday: Is Anyone Sad Phone VR is Dead?

It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached …read more

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Posted in Ask Hackaday, daydream, gear vr, google carboard, Hackaday Columns, headset, Original Art, Quest, Rift, smartphone, Virtual Reality, Vive, vr | Leave a comment

Everything You Probably Didn’t Know About FOV In HMDs

VR headsets have been seeing new life for a few years now, and when it comes to head-mounted displays, the field of view (FOV) is one of the specs everyone’s keen to discover. Valve Software have published a highly technical yet accessibly-presented document that explains why Field of View (FOV) …read more

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Posted in Field of view, FOV, hmd, optics, valve, valve index, Virtual Reality, vr | Leave a comment

Open Source Headset With Inside-Out Tracking, Video Passthrough

The folks behind the Atmos Extended Reality (XR) headset want to provide improved accessibility with an open ecosystem, and they aim to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a …read more

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Posted in ar, Atmos, computer hacks, developer kit, Extended reality, eye tracking, hand tracking, head tracking, inside out tracking, Virtual Reality, vr, wearable hacks, XR | Leave a comment