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Category Archives: vr
It’s been more than a year since we first heard about Leap Motion’s new, Open Source augmented reality headset. The first time around, we were surprised: the headset featured dual 1600×1440 LCDs, 120 Hz refresh rate, 100 degree FOV, and the entire thing would cost under $100 (in volume), with everything, from firmware to mechanical design released under Open licenses. Needless to say, that’s easier said than done. Now it seems Leap Motion is releasing files for various components and a full-scale release might be coming sooner than we think.
Leap Motion first made a name for themselves with the …read more
The Nintendo 64 had some groundbreaking and popular 3D games, and [Avaer Kazmer] felt it was only right to tamper with things just enough to trick an emulator into playing Ocarina of Time in VR, complete with stereoscopic 3D. The result is more than just running an emulator on a simulated screen in virtual reality; the software correctly renders a slightly different perspective of the world of Hyrule to each eye in order to really make the 3D pop in a way the original never could, and make it playable with VR controllers in the process. The VR emulator solution …read more
[Anjul Patney] and [Qi Sun] demonstrated a fascinating new technique at NVIDIA’s GPU Technology Conference (GTC) for tricking a human into thinking a VR space is larger than it actually is. The way it works is this: when a person walks around in VR, they invariably make turns. During these turns, it’s possible to fool the person into thinking they have pivoted more or less than they have actually physically turned. With a way to manipulate perception of turns comes a way for software to gently manipulate a person’s perception of how large a virtual space is. Unlike other methods …read more
The browser you are reading this page in will be an exceptionally powerful piece of software, with features and APIs undreamed of by the developers of its early-1990s ancestors such as NCSA Mosaic. For all that though, it will very probably be visually a descendant of those early browsers, a window for displaying two-dimensional web pages.
Some of this may be about to change, as in recognition of the place virtual reality devices are making for themselves, Mozilla have released Firefox Reality, in their words “a new web browser designed from the ground up for stand-alone virtual and augmented …read more
Light Field technology is a fascinating area of Virtual Reality research that emulates the way that light behaves to make a virtual scene look more realistic. By emulating light coming from multiple angles entering the eye, the scenes look more realistic because they look closer to reality. It is rumored to be part of the technology included in the forthcoming Magic Leap headset, but it looks like Google is trying to steal some of their thunder. The VR research arm of the search giant has released a VR app called Welcome to Light Fields that uses a similar technique on …read more
VR is in vogue, but getting on board requires a steep upfront cost. Hackaday.io user [Colin Pate] felt that $800 was a bit much for even the cheapest commercial 360-degree 3D camera, so he thought: ‘why not make my own for half that price?’
[Pate] knew he’d need a lot of bandwidth and many GPIO ports for the camera array, so he searched out the Altera Cyclone V SOC FPGA and a Terasic DE10-Nano development board to host it. At present, he has four Uctronics OV5642 cameras on his rig, chosen for their extensive documentation and support. The camera mount …read more
You have to hand it to Nintendo, for blazing the virtual reality trail in consumer products a couple of decades before everyone else, even if the best that can be said for their efforts in that direction is that they weren’t exactly super-successful. Their 1989 Power Glove became little more than a difficult-to-use peripheral for everyday console games, and their 1995 Virtual Boy console was streets ahead of its time but had a 3D effect that induced discomfort in its players.
Many years later though, the Power Glove remains an intriguing product, and one that can be readily found second-hand. …read more
Imagine yourself riding through the countryside of Tuscany in the morning, then popping over to Champagne for a tour in the evening without taking a plane ride in the intermission. In fact, you don’t have to leave your living room. All you need is a stationary bicycle, a VR headset, and CycleVR.
[Aaron Puzey] hasn’t quite made the inter-country leap quite like that, but he has cycled the entire length of the UK, from its southern point to its northernmost tip. The 1500km journey took 85 hours over the course of eight months to complete.
CycleVR is actually a VR …read more
[Matteo] has just released a new installment of his Google Daydream VR controller hack, which we first covered last year (when he got it working with iOS). This time around he’s managed to forge a half Daydream, half PlayStation Move controller hybrid.
The original controller only managed a mere 3 DOF (Degrees of Freedom) using the internal accelerometer; although this conveyed rotational motion around the 3 axis, transitional information was completely lacking. [Matteo] resolves this by forming a simple positional marker out of a white LED enclosed in a standard ping pong ball; He tracks this setup using an iSight …read more
An experimental project to mix reality and virtual reality by [Drew Gottlieb] uses the Microsoft Hololens and the HTC Vive to show two users successfully sharing a single workspace as well as controllers. While the VR user draws cubes in midair with a simple app, the Hololens user can see the same cubes being created and mapped to a real-world location, and the two headsets can even interact in the same shared space. You really need to check ou the video, below, to fully grasp how crazy-cool this is.
Two or more VR or AR users sharing the same virtual …read more