Category Archives: vr

Take A Bicycle Tour Anywhere In The World

Imagine yourself riding through the countryside of Tuscany in the morning, then popping over to Champagne for a tour in the evening without taking a plane ride in the intermission. In fact, you don’t have to leave your living room. All you need is a stationary bicycle, a VR headset, and CycleVR.

[Aaron Puzey] hasn’t quite made the inter-country leap quite like that, but he has cycled the entire length of the UK, from its southern point to its northernmost tip. The 1500km journey took 85 hours over the course of eight months to complete.

CycleVR is actually a VR …read more

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Posted in bicycle, cycling, stationary, street view, uk, unity, Virtual Reality, vr | Leave a comment

Ping Pong Ball Improves the Google Daydream Controller

[Matteo] has just released a new installment of his Google Daydream VR controller hack, which we first covered last year (when he got it working with iOS). This time around he’s managed to forge a half Daydream, half PlayStation Move controller hybrid.

The original controller only managed a mere 3 DOF (Degrees of Freedom) using the internal accelerometer; although this conveyed rotational motion around the 3 axis, transitional information was completely lacking. [Matteo] resolves this by forming a simple positional marker out of a white LED enclosed in a standard ping pong ball; He tracks this setup using an iSight …read more

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Posted in dof, google daydream, motion tracking, Virtual Reality, vr | Leave a comment

Sharing Virtual and Holographic Realities via Vive and Hololens

An experimental project to mix reality and virtual reality by [Drew Gottlieb] uses the Microsoft Hololens and the HTC Vive to show two users successfully sharing a single workspace as well as controllers. While the VR user draws cubes in midair with a simple app, the Hololens user can see the same cubes being created and mapped to a real-world location, and the two headsets can even interact in the same shared space. You really need to check ou the video, below, to fully grasp how crazy-cool this is.

Two or more VR or AR users sharing the same virtual …read more

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Posted in alignment, ar, augmented reality, Hololens, mixed reality, Software Development, unity, Virtual Reality, Vive, vr | Leave a comment

David Krum: The Revolution in Virtual Reality

[David Krum] is associate lab director at the Mixed Reality Lab at the Institute for Creative Technologies at USC. That puts him at the intersection of science and engineering: building cool virtual reality (VR) devices, and using science to figure out what works and what doesn’t. He’s been doing VR since 1998, so he’s seen many cool ideas come and go. His lab was at the center of the modern virtual reality explosion. Come watch his talk and see why!

What is Virtual Reality, Really?

We all know what VR is, right? It’s that trope in sci-fi where you’re stuck …read more

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Posted in cons, google cardboard, Hackaday Columns, Oculus, Virtual Reality, vr | Leave a comment

Making VR Controllers From The Ground Up

VR is going to be the next big thing in five to seven years, and with that comes the problem of what the controllers will look like. The Vive and PS Move are probably close to what the first successful consumer VR setup will look like, but there’s plenty of room for experimentation. [ShinyQuagsire] decided to experiment with VR, IMUs, and computer vision and managed to make a VR controller from the ground up.

The design of [Quagsire]’s VR controller is very similar to the PS Move controller: there’s a glowy ball on top of a Wii-nunchuckish controller. There’s a …read more

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Posted in Teensy, Virtual Reality, vr | Leave a comment

Revealed: Homebrew Controller Working in Steam VR

[Florian] has been putting a lot of work into VR controllers that can be used without interfering with a regular mouse + keyboard combination, and his most recent work has opened the door to successfully emulating a Vive VR controller in Steam VR. He uses Arduino-based custom hardware on the hand, a Leap Motion controller, and fuses the data in software.

We’ve seen [Florian]’s work before in successfully combining a Leap Motion with additional hardware sensors. The idea is to compensate for the fact that the Leap Motion sensor is not very good at detecting some types of movement, such …read more

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Posted in arduino, Arduino Hacks, custom controller, diy, how-to, HTC Vive, IMU, Magic Leap, rotation sensor, Steam VR, SteamVR, Virtual Reality, vr | Leave a comment

Making VR A Little More Usable With A Pinch Gesture Ring

[Florian] wants to browse the web like an internet cowboy from a cyberpunk novel. Unfortunately, VR controllers are great for games but really incapacitate a hand for typing. A new input method was needed, one that would free his fingers for typing, but still give his hands detailed input into the virtual world.

Since VR goggles have… hopefully… already reached peak ridiculousness, his first idea was to glue a Leap Motion controller to the front of it. It couldn’t look any sillier after all.  The Leap controller was designed to track hands, and when combined with the IMU built into  …read more

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Posted in button, controller, input, Leap motion, pinch, Virtual Reality, vr | Leave a comment